100 Days of Interaction
“Don't blame yourself: blame the designer.” –The Design of Everyday Things by Don Norman.
There are so many opportunities to reconsider design, removing more of the friction for the person using it. For 100 days, I identified an interaction problem and then proposed a sketched solution.
Course: 100 Days of Making
Brief: Instead of focusing on traditional academic class structure and final project, students focus on a daily, iterative design practice. They identify a theme, idea or topic they would like to explore over the course of 100 consecutive days and commit to iterating on that idea every day.
Role: experience design